RF Online Info: Classes
Each race has four base classes: Warrior, Ranger, Spiritualist, and Specialist, with the exception of the Accretia who do not have Spiritualists. Warriors usually specialize in melee attacks, Rangers usually specialize in ranged attacks, Spiritualists are force users, and Specialists have varying abilities depending on their race.
At level 30, characters may undergo a class advancement by talking to their Race Manager. The character can select to become any level 30 class they want, although its probably in their best interest to pick one that logically follows their playstyle and PT levels. For example, if your Cora spent the first 30 levels focusing on magic use, it would probably not be such a great idea to become a Knight at level 30. At level 40, characters change class yet again, further specializing their role and playstyle. If they so choose, a player can choose a secondary level 30 class in place of a level 40 class.
Each specialized class offers certain bonuses to PT gain and 3 unique class skills. Note that level 30 class skills and abilities are not lost upon advancement to a level 40 class. Should the need arise, players can always change their character's class by paying the Race Manager a fee, so, one can play a variety of classes and choose whichever one suits them best.
Accretia Classes - Accretia, due to their mechanized bodies, do not have access to force skills. However, they are a very quick and sturdy race. Most Accretian classes can equip heavy damage rocket launchers.
Cora Classes - Cora classes usually focus on offense and utility. Cora Summoners have the ability to summon an Animus to fight for their cause.
Bellato Classes - Bellato classes are generally defensive and supportive. The Specialist subclass, Driver, can pilot mech-type machines called MAUs.